All of the DLC was more limited than the main campaign, but Golgotha felt incredibly constrained in your unit selection, core unit limit, resource points, and all at a pretty high difficulty. I have to say that I've found the design of a lot of the Golgotha content to be pretty lackluster, especially after all the other DLC was as good as it was. What do I have to do to actually add a unit to the map? And is that just something that the original map creators forgot to do while adding Yarrick's Baneblade? I have no idea how the scenario editor works, really, and there's no manual included with the game (although the Help dropdown says there is.). I have no idea if I also need to place some kind of "spawn" trigger or.hell, I don't know. Now, all I did was click on a unit type and then drop it on the map. After I decided to get unit-happy and add a bunch of units to the map.none of them appeared in the game. So, is this a bug/glitch? Is Yarrick's Baneblade supposed to appear and just.isn't? Had the baneblade been there, it would've made a lot more sense, especially given the pace at which these threats appear (as in, ones and twos, and therefore not likely to overwhelm your one unit that can go toe-to-toe with them). Particularly when some of the heavier Ork units show up, where you really need a superheavy or at least a whole bunch more anti-armor tanks. Initially, I found the map extremely difficult, given the total lack of any superheavies and a general shortage of anti-armor abilities. I opened up the game's scenario and saw that Yarrick's Baneblade appears on the map.yet when I play the mission in the game, the baneblade doesn't appear at all. I'm not that familiar with using the scenario editor, though. I figured I'd add a few unites to each, to make the battle a little larger-scale. So, I was playing Golgotha in Mission 9, and decided to have a little fun by messing around with the mission.
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